Quillfire

From StormNexus

Jump to: navigation, search
Quillfire
Missiles: 1
Damage: 2d6 + 1 per level
Type: Magic
Limit: 2d6 + 40 damage
Multi Target: No
Save: Fortitude (poision only)
SR: No
Immunity: Magical


Quillfire (Druid 3):

The druid throws poisonous quills at a target, doing 2d6 points of magical damage (+1 per level of the caster — max +40), plus inflicting scorpion venom on the target if they fail a fortitude save.


The spell Quillfire has been modified:

  • Damage increased from 1d8 + 1 per 2 caster levels to 2d6 + 1 per caster level
  • Increased damage cap from max +5 (level 10 druid) to max +40. A pure 40th level druid can inflict max. 52 damage
  • Damage type changed to magic


[edit] Further Links