Pure Class Benefits

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The Pure Class Bonus is a bonus given to characters who do not multi-class, e.g. a pure level 40 barbarian.

This bonus increases the power of summoning spells for most pure classes. Barbarians benefit from their rage bonus. And for casters this bonus is usually expanding the limits of their Spells or increasing the damage per level in form of the Pure Caster Bonus.


Contents

[edit] Druids and Rangers

Pure characters of nature can summon unique monsters that serve them faithfully.

  • Level 2: All summons are raised one grade (MS1 brings a MS2 creature)
  • Level 25: All summons are raised two grades (MS1 brings a MS3 creature)
  • Level 35: All summons are raised three grades (MS9 brings a MS12 creature)


[edit] Wizards, Sorcerers and Bards

Archane casters can cast unique magical creatures hat serve them faithfully.

  • Level 25: All summons are raised two grades (MS1 brings a MS3 creature)
  • Level 35: All summons are raised 3 grades (MS9 brings a MS12 creature; MS6 brings MS9 for bards)

Pure archane casters can cast empowered versions of spells, like:

  • Magic Missile: Additional 2 missiles and a max of 10
  • Ice Dagger: Additional 2 dice damage and max of 10
  • Flame Arrow: Additional 2 missiles and a max of 12
  • Ball Lightning: 2d6 damage for each missile (instead of 1d6) and a max of 15 missiles
  • many more are described in the Spells chapter

[edit] Barbarians

The rage of a pure barbarian makes them stronger, tougher and wilder than ever. See Barbarians for more details.

[edit] All Casters

Many but not all Spells are empowered by the Pure Caster Bonus. (For now: See for epic level DC and damage caps at http://forum.stormnexus.org/viewtopic.php?t=335)